Grid Sports · Pen & Paper Wrestling Game
Roll 2 dice each turn — column and row land you on HIT, GRAPPLE, STUN, BLOCK, or PIN. Build your momentum meter to 5 before your PIN counts. Twenty-five wrestlers across three tiers. Jobbers grind. Mid-Carders could go either way. Main Eventers are here to end you. Dale From Accounting has never won. Don't tell him.
The Cards



Rules
Each player picks a wrestler card. Three tiers — Jobber, Mid-Card, Main Event. Tiers change the grid distribution, not the rules. A Jobber can beat a Main Eventer. It just doesn't happen often.
Players alternate turns. Roll both dice — first die is the column, second die is the row. Find where they meet on your wrestler's grid and follow the result.
HIT fills one momentum box. Fill all 5 and your PIN cell is live. Roll a PIN before the meter's full and the ref looks away. STUN costs your opponent their next turn. BLOCK means their next HIT won't count.
First wrestler to roll a PIN with a full momentum meter wins. Run a single match, a full card, or an 8-person tournament. Book the storyline. Blame the dice.
Twenty-five wrestlers across three tiers — Jobbers who try their best, Mid-Carders who could go either way, and Main Eventers who are here to end you. Each card has a unique grid, a finisher, and something to say for themselves.
Build momentum, land the PIN, write your own storyline. Run a single match, a full card, or an 8-person tournament bracket. Dale From Accounting has never won. Don't tell him.
The notebook ships to your door. Two dice are all you add.
FAQ
The Full Lineup
Physical Notebook · Ships to You · No App Store Involved
Grid Wrestling ships as a physical notebook with all 25 wrestler cards. Add two dice. Book the storyline.
Order on AmazonOr grab the full collection — all 11 games.