Grid Sports · Pen & Paper Soccer Game
Roll 2 dice for each shot — column and row land you on GOAL, SAVE, BLOCK, POST, or MISS. 32 nations, real qualifying stats baked into every card. VAR cannot review your dice rolls. This is between you and the grid.
The Cards



Rules
Each player picks a team card. Roll 1 die and add your card's shot bonus — that's your shots for the match. Better teams shoot more. Life isn't fair.
Alternate shot by shot. Each turn: roll both dice — Red die is the column, Blue die is the row. Find that cell on your own card. You are always the attacker.
GOAL means it's in. SAVE, BLOCK, POST, or MISS means it isn't. Mark your goals and keep going until both players have used all their shots.
Most goals wins 3 pts. Tied? That's a Draw — 1 pt each. Loser gets 0 pts and has to explain it to their imaginary fans. VAR is not available in this jurisdiction.
Every nation card in Grid Soccer is built from real 2026 qualifying data. Real qualifying attack and defense data baked into every card. Roll both dice, find your cell — GOAL, SAVE, BLOCK, POST, or MISS. Most goals wins.
Better teams shoot more. The difference between a top nation and a bottom nation shows up on every shot. Goals are rare. Misses are frequent. The post is just the universe being cruel.
The notebook ships to your door. Two dice (one red, one blue) are all you add.
FAQ
The Full Lineup
Physical Notebook · Ships to You · No App Store Involved
Grid Soccer ships as a physical notebook with all 32 nation cards. Add two dice. That's it.
Order on AmazonOr grab the full collection — all 11 games.