Grid Sports · Pen & Paper Racing Game
Roll 1 die through 30 segments per lap — each segment has a target number based on its type. Long straights reward high rolls. Hairpins punish them. Your score is how far you land from each target. Lowest total wins. Every circuit plays differently.
The Cards



Rules
Choose any of the 24 circuit cards. Each one has 30 segments in order — a mix of long straights, fast corners, medium corners, and hairpins unique to that track.
Roll your die once for each of the 30 segments in order. Every segment has a target number based on its type. Your score for that segment = how far your roll lands from the target. Hit it exactly = 0.
Total all 30 segment scores. Lower total = faster lap. Compare your result to the circuit's par. Under par and you're on the podium. Over par and, well, there's always next race.
Record your championship points after each circuit. Complete all 24 circuits for your full season total. Lowest cumulative score takes the title.
Every circuit card is unique — straight lengths, corner types, and pit lane strategy baked into the grid. Fast tracks give you more overtake opportunities. Technical circuits punish bad rolls.
Long straights play nothing like hairpins. Your score is cumulative across the season — consistency wins championships. One bad hairpin can cost you the podium.
The notebook ships to your door. One die is all you add.
FAQ
The Full Lineup
Physical Notebook · Ships to You · No App Store Involved
Grid Racing ships as a physical notebook with all 24 circuit cards. Add one die. That's it.
Order on AmazonOr grab the full collection — all 11 games.